White Paper
6. Platform Features & Capabilities
The No-Code Editor
Navigation & Controls
| Control |
Action |
| Hold RMB |
Look around the 3D viewport |
| RMB + WASD |
Fly freely through the scene |
| Scroll Wheel |
Zoom in / out |
| LMB Click |
Select or place an asset |
| Shift + RMB |
Delete selected object |
| Tab |
Toggle Editor ↔ Play Mode |
Asset Library
| Panel |
Contents |
| Library |
All imported and default project assets |
| Geometry |
Primitive shapes — cubes, cylinders, planes |
| Foliage |
Trees, bushes, grass, nature assets |
| Terrain |
Terrain decoration and enhancement assets |
| Prefabs |
Pre-built game mechanics — drag-and-drop, instant |
Every placed asset has a Gizmo transform handle for precise move, rotate, and scale. One Click Actions toggle collision, physics, shadows, and visibility per object.
Pre-Built Gameplay Systems
All systems activate automatically in Play Mode — no configuration required.
| System |
Description |
| Health System |
100 HP per player with HUD display; hazards reduce health; 0 HP triggers respawn |
| Damage System |
Configurable damage amounts from hazards and weapons |
| Coin System |
Collectible pickups with live HUD counter |
| Buff Pickups |
Temporary stat boosts — speed, damage, defence |
| Vehicle System |
Driveable cars with full physics |
| Weapon System |
World-pickup weapons — aim, fire, reload, drop |
| Race Tracks |
Snap-together circuit pieces for racing gameplay |
Prefab Library
| Prefab |
Function |
| Auto Turret |
Fires at nearby players automatically |
| Moving Wall |
Obstacle wall on a configurable path |
| Rotating Disc |
Spinning platform challenge |
| Rotating Log |
Classic platformer rolling log |
| See-Saw |
Physics-driven tilting platform |
| Pushback |
Force wave blasting players away |
| Quicksand |
Movement-slowing hazard zone |
| Car Spawner |
Places a driveable car at a spawn point |
| Base Weapon |
Customizable weapon pickup |
Environment & Lighting
| Setting |
Effect |
| Brightness |
Overall light intensity |
| Temperature |
Cool blue to warm orange colour shift |
| Time of Day |
Sun position — morning through night |
| Sun Angle |
Horizontal compass direction |
| Fog Density |
Light mist to thick atmospheric haze |
| Fog Height |
Vertical fog cut-off point |
Character Creator
Persistent 3D avatars visible across the entire COBOX: body shape, skin tone, hair, clothing, accessories — previewed in real-time before saving.
Saving & Publishing